Wolf's Air Speed is increased. Additionally, your Reload Speed and Projectile speed is increased.
Wold Air Speed: +6% per level
Reload Speed: +5% per level
Projectile Speed: +5% per level

Fire Support

Increases your Weapon Damage and the damage dealt by Wolf.
Weapon Damage: 3% per level
Wolf Damage: 5% per level

Venom Bolts

Wolf Ability. Wolf has a chance of firing Venom Bolts instead of its regular projectiles. Venom Bolts will corrode enemies. Additionally, you get increased Corrode Chance and Corrosive Damage when using Corrosive weapons.
Venom Bolt Chance: 10% per level
Corrode Chance: 2% per level Corrode Damage: 4% per level


Kill Skill. After killing an enemy, you and Wolf gain additional Fire Rate for a short time.
Fire Rate: +6% per level
Wolf Fire Rate: +25% per level

Laser Guided

When you activate Wolf and Saint, or press LB while they are active, Saint will Paint the target under your reticle. Wolf will focus attacks on the currently Painted target, and the target will receive increased Damage from all sources. If a target is killed while Painted, time will be added to Wolf and Saint´s Duration
Target Damage Received +25%
Wolf and Saint Duration on Kill: +5 Seconds

Rolling Thunder

While Wolf is alive, you will periodically gain stacks of Rolling Thunder, increasing Wolf´s Damage.
Wolf Damage +2% per stack per level.
Stack Interval: 5 seconds per level.

Kill Switch

Wolf Ability. Whenever Wolf is recalled, runs out of Health or expires, it will dive bomb enemies with explosive effect!
"The Divine Wind blows up"


When Wolf is destroyed, it is replaced once for free, and time will be added to Wolf and Saint´s Duration.
Deployment Time Added: 30% per level.

Cold War

When you apply a Shock, Incendiary or Corrosive status effect to an enemy, there is a chance for the target to freeze. Additionally, you get increased status effect chance when using Ice weapons.
Freeze Chance: 5% per level.
Ice Weapon Status Effect Chance: 2% per level.


Increases your Critical Hit Damage. Additionally, Critical Hits on enemies reduce the remaining Cooldown of Wolf and Saint by a small amount. This effect has a Cooldown.
Critical Hit Damage: +5% per level.
Cooldown Reduction: 0.6 seconds per level.
Cooldown: 6 seconds.

Omega Strike

Wolf Ability. Wolf periodically launches a deadly missile strike against its targets.
"Too close for guns. I'm switching to missiles"
Hunter Killer

Laser Focus

Increases Gun Damage and Magazine sizes with all Laser Weapons.
Laser Damage: +4% per level.
Laser Magazine Size: +2% per level.

Man and Machine

Increases Maximum Health and Shield Capacity for you and Wolf.
Shield Capacity: +3% per level
Maximum Health: +3% per level
Wolf Shield Capacity: +5% per level
Wolf Maxmimum Health: +5% per level

First To Fight

Increases your Gun Damage. This bonus is lost 5 seconds after you deal damage, and is regained after 5 seconds of you not dealing or taking damage.
Gun Damage: +8% per level.

Targeting Scope

Kill Skill. Killing an enemy gives you increased Accuracy and Critical Damage for a few seconds.
Critical Damage: +10% per level.
Accuracy: +5% per level.

Power Fist

Cyborg Augementation - Arm.
Melee Override. Press R to perform an explosive punch with extended range. This ability has a cooldown
Cooldown: 12 seconds
"I am now authorized to use physical force"

Emergency Response

Emergency Response is activated whenever your Shield becomes depleted, increasing your Fire Rate and Reload Speed, and Wolf's Fire Rate, for a short duration. Your shield must fully recharge between activations.
Reload Speed: +10% per level.
Fire Rate: +10% per level.
Wolf Fire Rate: +10% per level.
Duration: 15 seconds.

Shock Absorbers

Cyborg Augmentation - Legs.
You can shoot while Sprinting. While doing so, you gain bonus Gun Damage, and suffer no accuracy penalties.
Gun Damage: +20% per level.

Divert Power

When your shields are depleted and your health is low, taking damage causes you to gain massive Shield Regeneration and Damage Resistance for a few seconds. This ability has a cooldown.
Health Treshold: 30%
Cooldown: 25 seconds
Duration 3 seconds
Damage Resistance: 50% per level.
Recharges 20% of your shield per level.

Meteor Slam

Increases the Damage Radius of your Slam ability.
Slam Radius: Rank 1 per level.

Welcome to the Gun Show

You are better with guns in nearly every regard. Increases Gun Damage, Reload Speed, Magazine Size, Accuracy and reduces Recoil.
Weapon Damage: +3% per level.
Reload Speed: +2.6% per level.
Magazine Size: +3% per level.
Accuracy: +2.6% per level.
Recoil Reduction: +2.6% per level.

Vengeance Cannon

Cyborg Augmentation - Weapon
Whenever your Shield becomes depleted, you activate your shoulder-mounted Vengeance Cannon. The Vengeance Cannon fires Incendiary Laser Blasts in tandem with your equipped weapon and lasts for a short period of time. Your Shield must fully recharge between activations.
Active Duration: 12 seconds
Cyber Commando

Auxilary Tanks

Increases Wolf and Saint's Duration and Cooldown Rate.
Wolf and Saint duration: +2 seconds per level.
Wolf and Saint Cooldown rate: +3 seconds per level.


Increases Max Health for you and Wolf. Additionally, while Saint is active you deal increased Damage with all gun types.
Maximum Health: +3% per level.
Wolf Maximum Helath: +3% per level.
Gun Damage: +4% per level.


Saint Ability. Saint will occasionally boost the Shields of you and your friends. Additionally, Saint gets a permanent increase to the rate which he regenerates your health.
Occasionally restores +8% of shield capacity per level.
Shield Regenerates +0.6% of your Max Helath / sec per level.


Improves Shield Recharge Rate and Shield Recharge Delay. This bonus is doubled while Wolf and Saint are on cooldown.
Shield Recharge Rate: +6% per level.
Shield Recharge Delay: -4% per level.

Termination Protocols

Fight For Your Life is replaced by Termination Protocols. During Termination Protocols you can walk at a reduced speed, fire your weapons, and you will shock nearby enemies. If the timer runs out, your power core goes critical, releasing a Nuclear Explosion.
"I absolutely will not stop ever until you are dead"

Rapid Reinforcement

Kill Skill. Killing an enemy increases your Cooldown Rate for Wolf and Saint and increases your Movement Speed and Reload Speed for a short time.
Movement Speed: +3% per level.
Reload Speed: +8% per level.
Action Skill Cooldown Rate: +4% per level.

Zero Hour

Saint Ability. When Saint is recalled or expires, it explodes deploying a Healing Zone underneath you. You and your friends Regenerate Health while standing in the zone.
Healing Zone Duration: 12 seconds
Regenerates 8% of your Max Health / sec.

Hazmat Containment System

If you have a Fire, Shock or Corrosive Status Effect on you, you and your friends gain increased Resistance to that element. Additionally, you will occasionally spread that Status Effect to nearby enemies while it's active.
Elemental Resistance: +17% per level.

Kinetic Armor

Increases your Maximum Health. Additionally, close range attackers have a chance to be struck by explosive feedback. Explosion chance increases the closer the enemy.
Maximum Health: +5% per level.
Explosion Chance: Up to +5% per level.

Hard to Kill

Whenever you are shot or struck by an enemy, you gain a stack of Hard To Kill, reducing all Damage received. All stacks are removed after a few seconds of taking no damage.
Damage Reduction: +0.1 per stack per level.
Max Stacks: 100


Saint Ability. Immediately after being summoned, Saint will release an Energy Wave that will Overcharge you and any nearby friends for a short duration. Overcharged players gain increased Movement Speed, Fire Rate, Reload Speed and Ammo Regeneration.
Movement Speed: +15%
Reload Speed: +75%
Ammo Regeneration +10
Duration: 10 seconds