Increases your Shield Capacity and Melee Damage.
Shield Capacity: 5% per level
Melee Damage: 5% per level


Every time you take 15% of your maximum health in damage you gain a stack of Order. Based on your number of Order stacks, you have a chance to instantly heal double the damage taken. Order stacks are quickly lost when outside combat.
1.2% per Order stack
Max stacks: 10

The Third Degree

When Showdown ends or upon killing an enemy, you gain increased Damage with your next Melee Attack. This effect can stack up to 5 times.
Melee Damage: 20% per level per stack.

Rough Rider

Slam Augment. Your Slam attack's damage is increased by 25%. Dealing damage with Slam grants you 5 Order stacks per enemy damaged. This skill also raises your Order Stack Cap by 5.


When an enemy would cause you to gain an Order stack, he gains a Wanted stack. Damaging that target consumes all Wanted stacks and deals Bonus Damage based on the number of stacks consumed and your level. The maximum number of Wanted stacks is 5, and enemies still gain Wanted stacks even if you are at your maximum Order stacks.
Damage Level 1


Upon reaching 10 Order stacks, your Shields are restored to full. Also, while at 10 or more Order stacks you gain improved Melee Damage, Gun Damage, and Shield Recharge Delay for each Order stack. This skill also raises your Order Stack Cap by 5.
Melee Damage: 1.5% per Order Stack
Gun Damage: 1% per Order Stack
Shield Recharge Delay: -1.5% per Order Stack

Due Process

After hitting an enemy with a Melee Attack, you deal increased Gun Damage with all gun types for a few seconds.
Gun Damage: +5% per level

Blood of the Guilty

When you or an ally kills an enemy, you gain a stack of Order and have 5% of your health restored. This skill also raises your Order Stack Cap by 5.
"I am the judge, jury and executioner."


During Showdown you Regenerate Health and gain bonus Movement Speed.
Regenerates +0.8% per level of your Max Health / sec.
Movement Speed: +4%per level

No Pain, No Gain

Gain increased Gun Damage with all gun types based on how low your Health currently is. The lower your Health the greater the Gun Damage.
Gun Damage: Up to +10% per level.

Rarin' To Go

Kill skill. Killing an enemy grants you bonus Reload Speed and Gun Damage based on the number of Order stacks you currently have.
Reload Speed: +0.4% per level per Order stack.
Gun Damage: +0.4% per level per Order stack.

Thunder Crackdown

Melee Override. Your Melee Attack causes a large cone-shaped Shock burst, dealing increased damage for each Order stack. This skill also raises your Order Stack Cap by 5.
Cooldown: 10 seconds.
Melee Damage: 10% per Order stack as Shock Damage.
Law & Order

Saddle Up

Kill Skill. Killing an enemy grants you increased Movement Speed and Gun Damage for a short time.
Movement Speed: +4% per level.
Gun Damage: +5% per level.


Kills made during Showdown extend its duration.
Showdown Duration: +0.1 second per level per kill.

Magnificent Six

The Last 6 bullets in Non-Elemental Weapon clips deal extra Damage.
Gun Damage: +10% per level.

Bottled Courage

When Showdown begins, a portion of your Shield is instantly restored. Also, while Showdown is Cooling Down, you gain improved Shield Recharge Rate and Shield Recharge Delay.
Showdown restores +10% of Shields per level.
Shield Recharge Rate: +7% per level.
Shield Recharge Delay: -7% per level.

Short Fused

Kill Skill. After killing an enemy, all your shots deal bonus Explosive Damage for a short time. The closer the enemy is to you, the higher the damage.
Up to 35% Weapon Damage as Explosive Damage.

Faster 'n You

Kill Skill. Killing an enemy greatly improves your Reload Speed, Weapon Swap speed, and Fire Rate for a short duration.
Reload Speed: +7% per level.
Weapon Swap Speed: +7% per level.
Fire Rate: +7% per level.


Your Melee Attack steals up to 6 bullets from your enemy and instantly loads them into your current gun's magazine. There is a cooldown for this skill. Does not work with Rocket Launcher ammo.
"You won't be needing this."


When Showdown begins and ends, a portion of your gun is instantly reloaded.
Up to +1 ammo added.

Hell's Comin' With Me!

After reloading or reaching your maximum clip via Pickpocket, for a short duration your gun has a chance to fire twice.
Extra Shot Chance: +9% per level.

High Noon

You gain a bonus to Gun Damage the longer you are in Showdown.
Gun Damage: +3% per level / sec.

One For Each of Ya

When using a Pistol, you get an exact copy of that gun in your offhand. While using Ironsights, you shoot with your main hand only.
"Fill yer hands, you son of a female skag!".
Fan the Hammer

Snap Shot

When firing from the hip, you gain dramatically increased Accuracy and Recoil Reduction.
Accuracy: +7% per level.
Recoil Reduction: +5% per level.

Bona Fide Grit

Kill Skill. Killing an enemy grants you bonus Critical Hit Damage and Health Regeneration for a short duration.
Regenerates +0.4% per level of your Max Health / sec.
Critical Hit Damage: +7% per level.

Quick Shot

After Reloading, for a short duration, you gain increased Gun Damage and Fire Rate when shooting from the hip.
Gun Damage: +6% per level.
Fire Rate: +7% per level.


Shooting an enemy grants you increased Fire Rate with all gun types. A stack of Unchained can only be gained once per second. All stacks are lost if you don't shoot any enemies for 10 seconds.
Fire Rate: +1% per stack
Max Stack: 21

Fistful of Bullets

Increases you Magazine Size with all gun types by 3.
"You can never have too much of a good thing..."

Crack Shot

The first shot fired from a fully loaded magazine causes Bonus Damage. If you kill an enemy with this shot they explode, dealing damage to all nearby enemies.
Gun Damage: +10% per level.


Killing an enemy grants you a stack of Impatience, increasing your Reload Speed by 20% for each stack. All stacks are lost after reloading. Stacks up to 21 times.
"Ain't nobody got time for that!"

Hot Lead

Your Critical Hits with non-elemental guns deal additional fire damage with a high chance of igniting enemies. The damage of the fire and ignite damage is based on your gun's damage.
Adds +5% of Gun Damage as Fire.
Ignite Damage Level +1.

Trick Shot

Your bullets that hit walls or other objects have a chance to ricochet off toward a nearby enemy.
Bullet Ricochet Chance: +8% per level.
Ricocheted Bullet Damage: -20%.


Kill Skill. After killing an enemy, all hits have a chance to count as Critical Hits for a short time.
Critical Hit Chance: +6% per level.

The Unforgiven

During Showdown all shots that hit enemies ricochet towards other nearby enemies, dealing 10% weapon damage per hit. Also, Showdown ending triggers an Explosive Nova on all enemies who have been shot by you.
"I put a bomb inside every bad guy..."
The Riflewoman