Drop the Hammer

Reloading your weapon increases your Fire Rate and Reload Speed but make your Accuracy worse for a few second.
Fire Rate: +5% per level
Reload Speed: +5% per level
Accuracy: -2% per level
0/5

Killbot

Killing an enemy Restores Health but Costs Shields. If your shields are not currently up then …. FREE HEALTH! The lower your health, the greater the amount of health restored.
Health Restored: Up to 7% of Max Health per level
Shield Cost: up to 2% of Max Shields per level
0/5

Coincidental Combustion

Whenever you shoot an enemy with a non-explosive weapon, you have a chance to deal Bonus Explosive Damage based on your weapon’s damage.
Explosion Chance: 7% per level

Repulsive

When struck by a melee attack, you emit a power full Blastwave that push that enemy away and deals Explosive Damage.
Shockwave Momentum: 250 + 50 per level
Repulsive Cooldown: 5 seconds

Second Wind (by Tediore)

When you enter Fight For Your Life, throw a digistructed copy of yourself which explode like a grenade, and you continually emit Explosive Novas.
“I will not die until you die with me!”

Load ‘n’ Splode

Whenever you reload your gun gain Increased Explosive Damage. This bonus can stack up to five times and each stacks last a few seconds.
Explosive Damage: +4% per stack per level.

I Am Rubber, You Are Glue

Kill Skill. Whenever you kill an enemy, bullets have a chance to reflect off you and towards enemies for a short time . Also unlock ACTION PACKAGE Torgue Fiesta.
Bullet ricochet chance +25%

Start with a Bang

When firing a fully loaded gun after reloading you generate an Explosive Nova centered on you, damaging all nearby enemies. And hurts you … but only a bit.
Explosive Nova: Rank 1 Damage per level.
Damage to Self: 1% of Current Health per level.

Hyperion Punch

Melee Override. Dealing Explosive Damage grants you stacks of Hyperion Punch. When you have 5 stacks press [Melee Button] to throw a super awesome punch that deals bonus Incendiary Damage. This consumes all stacks of Hyperion Punch.
Hyperion Punch Stack Cap: 5 per level.
Rank: 1 Damage per level.

One Last Thing

The last round fired from any weapon's clip gains significant bonus damage. Smaller clips reduce the bonus.
Last shot bonus: +80% per level.
Minimum clip size for full bonus = 8

Livin' Near the Edge

Increases Fire Rate and Reload Speed. The lower your health and shields, the greater the bonus. Also unlocks ACTION PACKAGE Pirate Ship Mode.
Fire Rate up to 100%
Reload Speed up to 100%
Pirate Ship mode: Turn into and AWESOME PIRATE SHIP! With CANNONS!
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Boomtrap

Best Buds 4 Life

Whenever you’re revived or revive someone, you and your buddy gain Health Regeneration and Damage Resistance for a short time. Also extend Fight For Your Life and increases Gun Damage when downed.
Downed Time: +25%
Downed Gun Damage: +5% per level.
Damage Resistance: +7% per level.
Health Regeneration: +0.5% of Max Health / sec per level.
0/1

Maniacal Laughter

Increases Status Effect Chance. Dealing Status Effect Damage to enemies grants stacks of Maniacal Laughter. You and your pals gain Health Regeneration for each stacks of Maniacal Laughter. The lower your health the greater the Health Regeneration. Each stacks last a few second.
Status Effect Chance: +4% per level
Regenerates up to 0.03% max health per stack per second per level
Max Stacks: 200
0/1

Through Thick and Thin

Increases action skill cooldown rate. White Vaulthunter.exe is running, this bonus is transferred to your allies.
Action Skill Cooldown Rate: +5% per level.

Kick Him While He's Down

While in Fight For Your Life, you draw aggro from nearby enemies. Also unlocks ACTION PACKAGE Clap-in-the-Box.
“Wanna hear the new dubstep song I wrote?”

All Things are Awesome!

Increases Fire Rate, Weapon Swap Speed and Max Health. This bonus increases for every teammate in the game. Being part of a team is great!
Fire Rate: +3% per level.
Max Health: +5% per level.
Weapon Swap Speed: +3% per level.
Fire Rate per Teammate: +1% per level.
Max Health per Teammate: +2% per level.
Weapon Swap Speed per teammate: +1% per level.

You’re … GOING TO LOVE ME!!

Killing an enemy creates a Friendship Nova centered on the enemy. Healing you and your friends in the radius. Allies who are low on health are healed for more. Also unlock ACTION PACKAGE Gun Wizard.
Heals up to 15% of your max health

Wax Off, Wax On

Improves your Shield Capacity, Shield Recharge Delay and Shield Recharge Rate.
Shield Capacity: +3% per level.
Shield Recharge Delay: -3% per level.
Shield Recharge Rate: +3% per level.

It’s a Trap… Card

When Shield becomes depleted you release a Mega-Nova centered on yourselfthat heals you and your friends, but hurts enemies Target low in health are healed for more. You Shield must fully recharge between Mega-Novas.
Heals up to 15% of your max health

Pain Simulator is Painful

Increases your Max Health and grants a small amount of Damage Reduction.
Max Helath: +6% per level.
Damage Reduction: +4.8% per level.

Kick Him While He’s Up

Whenever you gain Second Wind, your Gun Damage, Melee Damage and Critical Hit Damage is increased for a few second!
Gun Damage: +5 per level.
Melee Damage: +5 per level.
Critical Hit Damage: +5 per level.

Organized Guns are Happy

Increases Magazine Size with all Weapon Types for you and your buddies.
Magazine Size: +5% per level.
Teammate Magazine Size: +2% per level.

HIGH FIVE GUYS

Hold [Melee Button] to request a High Five from your friends! A successful High Five increase your and your awesome friend’s Gun Damage, Fire Rate and grants Health Regeneration. Woo! If you have no friends, or they leave you hangin’, gain increased Gun Damage and Health Regeneration for a few second, because screw you guys!
Gun Damage: + 15%
Fire Rate: +50%
Health Regen: +3% max health / sec
Cooldown: 30 seconds
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I Love You Guys

All the guns

You randomly pick a subroutine focused on a gun type, making you more effective with that gun type, but less effective with all others. Upon selecting a subroutine you gain 100 Frag stacks, which decrease over time. When you run out of Frag stacks, your subroutine will be replaced with a new one.
Damage: +25%
Fire rate: +20%
Reload speed: +20%
Wrong gun-type damage: -15%
0/1

Fuzzy Logic

Taking damage from an enemy grants you increased Critical Hit damage for a few seconds.
Critical Hit Damage: +10% per level.
0/1

Safety First

You randomly pick a Subroutine focused on either Health or Shields, which grants increased capacity and regeneration for the chosen attribute. The catch? You deal reduced damage with all gun types. Upon selecting a subroutine, you gain 100 Frag stacks, which decrease over time. When you run out of Frag stacks, your subroutine will be replaced with a new one.
Capacity: +35%
Regenerates 2.5% of max attribute/sec
Gun Damage: -15%
0/1

Surprised? Stabilize!

Taking damage from an enemy increases your accuracy and recoil reduction with all guns for a few seconds.
Accuracy: +10% per level.
Recoil Reduction: +10% per level.

Rope-a-Derp

Melee Subroutines. You randomly pick a melee-focused Subroutines, which grants a massive melee damage bonus but reduces your damage with gun.
Melee Damage: 150
Gun Damage: -25%

Blue Shell

Increases gun damage, fire rate and reload speed while in fight for your life. Also increases the duration of fight for your life.
Gun Damage: +7% per level.
Fire Rate: +7% per level.
Reload Speed: +7% per level.
Fight for your life time: +7% per level.

Tripleclocked

Multiplies the Bonuses and Penalties of the current Subroutine by up to 3. The fewer Frag Stacks you have the greater the multiplier. Defensive Subroutines always receive Triple Capacity regardless of stacks. Also unlock ACTION PACKAGE One Shot Wonder.

Grenade Vent

Increases Grenade Damage. Also throwing a grenade adds a Frag Stacks.
Grenade Damage: +9% per level.
Frag Stacks per Grenade Thrown: 1 per level.

Element of Surprise

You randomly pick a Subroutine that increases damage with a chosen element, but decreases damage with all other elements. Upon depleting your shield, filling your shield or entering fight for your life, you release a nova of the chosen element.
Chosen element damage: +32%
Other element damage: -16%

Death Machine

Kill skill. Killing an enemy increases your gun damage, reload speed and movement speed for a few seconds.
Gun Damage: +6% per level.
Reload Speed: +6% per level.
Movement Speed: +4% per level.

Float like a Bee

Increases melee damage. Also, killing an enemy with a melee attack grants Frag stacks, a small amount of health and increased movement speed for a few seconds.
Melee Damage: +6% per level.
Health Restored: +5% per level.
Movement Speed: +3% per level.
Frag stacks on melee kill: 1 per level.

Cryonic exhaust manifold

Whenever you slam, you release a cryo nova and lose some frag stacks.
Rank 1 Damage per level.
Frag stacks per slam -1 per level.

Rainbow coolant

Whenever you initiate a new subroutine, you emit a Rainbow nova. The nova consists of all elements, humongous in size and makes your team super happy. Also unlocks ACTION PACKAGE Laser Inferno.
0
Fragmented Fragtrap