All the gunsYou randomly pick a subroutine focused on a gun type, making you more effective with that gun type, but less effective with all others. Upon selecting a subroutine you gain 100 Frag stacks, which decrease over time. When you run out of Frag stacks, your subroutine will be replaced with a new one.
Fire rate: +20%
Reload speed: +20%
Wrong gun-type damage: -15%
Fuzzy Logic Taking damage from an enemy grants you increased Critical Hit damage for a few seconds.
Critical Hit Damage: +10% per level.
Safety FirstYou randomly pick a Subroutine focused on either Health or Shields, which grants increased capacity and regeneration for the chosen attribute. The catch? You deal reduced damage with all gun types. Upon selecting a subroutine, you gain 100 Frag stacks, which decrease over time. When you run out of Frag stacks, your subroutine will be replaced with a new one.
Regenerates 2.5% of max attribute/sec
Gun Damage: -15%
Surprised? Stabilize!Taking damage from an enemy increases your accuracy and recoil reduction with all guns for a few seconds.
Accuracy: +10% per level.
Recoil Reduction: +10% per level.
Rope-a-DerpMelee Subroutines. You randomly pick a melee-focused Subroutines, which grants a massive melee damage bonus but reduces your damage with gun.
Melee Damage: 150
Gun Damage: -25%
Blue ShellIncreases gun damage, fire rate and reload speed while in fight for your life. Also increases the duration of fight for your life.
Gun Damage: +7% per level.
Fire Rate: +7% per level.
Reload Speed: +7% per level.
Fight for your life time: +7% per level.
Grenade VentIncreases Grenade Damage. Also throwing a grenade adds a Frag Stacks.
Grenade Damage: +9% per level.
Frag Stacks per Grenade Thrown: 1 per level.
Element of SurpriseYou randomly pick a Subroutine that increases damage with a chosen element, but decreases damage with all other elements. Upon depleting your shield, filling your shield or entering fight for your life, you release a nova of the chosen element.
Chosen element damage: +32%
Other element damage: -16%
Death MachineKill skill. Killing an enemy increases your gun damage, reload speed and movement speed for a few seconds.
Gun Damage: +6% per level.
Reload Speed: +6% per level.
Movement Speed: +4% per level.
Float like a BeeIncreases melee damage. Also, killing an enemy with a melee attack grants Frag stacks, a small amount of health and increased movement speed for a few seconds.
Melee Damage: +6% per level.
Health Restored: +5% per level.
Movement Speed: +3% per level.
Frag stacks on melee kill: 1 per level.
Cryonic exhaust manifoldWhenever you slam, you release a cryo nova and lose some frag stacks.
Rank 1 Damage per level.
Frag stacks per slam -1 per level.