Increases the Damage dealt by the Aspis when thrown.
Aspis Damage: 7% per level


Increases Movement Speed and Gun Damage while holding holding the Aspis.
Movement Speed: 4% per level
Gun Damage: 4% per level


While the Aspis is active, you and your nearby friends gain Health Regeneration. The Health Regeneration Rate increases as the Aspis absorbs damage.
Health Regeneration Rate: Rank 1 per level

Hold the Line

Lengthens the duration the Aspis can be active before it is automatically thrown.
Aspis Duration: +1.5 per level

Prismatic Aegis

The Aspis now stores the elemental damage type of the absorbed damage. Multiple elemental damage types can be stored and all stored damaged types are dealt by the Aspis when thrown.
"All are welcome. Go into the light."

United Front

Damage Absorbed by the Aspis now provides power to Shields of you and your nearby friends. Also increases your Maximum Shield Capacity.
Shield Capacity: 4% per level
Converts 5% of absorbed damage into shield powerper level


When thrown, Aspis' explosion grants Second Wind to friends within range. In addition, you gain a Damage Bonus while in Fight For Your Life.
Damage Bonus: 40%


Allows the Aspis to absorb a percentage of from your friends' guns. Also increases your Maximum Health.
Friendly Absorb amount 20% per level
Maximum Health: 5%per level

Return Fire

When active, the Aspis has a chance to reflect incoming Lasers and Bullets while still absorbing their energy.
Reflect Chance: 10% per level.

Prepare for Glory

Activating the Aspis taunts nearby enemies, making them more likely to attack you. Additionally, for every individual enemy who inflicts damage on your Aspis, you gain a stack of Prepare for Glory, increasing your Gun Damage. Stacks persist for a short duration after the Aspis has been thrown.
Gun Damage / stack: +2% per level

Wrath of the Godess

The Aspis will ricochet to up to 4 additional enemies, each taking less damage than the last. The Aspis will return to you after it hits the final enemy.
Aspis Damage is reduced by 33% each time it ricochets

Gun Kata

Increases Gun Damage. Additionally, your Melee Damage is increased for a short duration after shooting an enemy.
Gun Damage: 3% per level.
Melee Damage: 10% per level.

Ciarity of Purpose

Increased Melee Damage and Maximum Health.
Melee Damage: 5% per level
Maximum Health: 3% per level


Kill Skill. Killing an enemy increases Movement Speed and Damage Resistance for a few seconds.
Movement Speed: 4% per level.
Damage Resistance: 5% per level.


You deal increased Damage to any enemy who has less than 50% of their Maximum Health remaining.
Damage 7% per level.


Your melee attacks cause enemies to bleed; inflicting damage over time. The damage is increased against higher Health targets, and the damage also benefits from your Melee Damage Bonuses.
Bleed Duration 12 seconds
Deals up to 100% bonus damage against targets with high Health


Gain Health Regeneration whenever you make an enemy Bleed, for the duration of the Bleed effect. This effect stacks if you have multiple Bleeding enemies.
Regenerate 0.8% of Maximum Health per Bleeding Enemyper level.


Slam Alteration Skill. When you Slam you now create a singularity, pulling nearby enemies closer and dealing damage to them.


Increases Gun Damage dealt to Bleeding targets.
Gun Damage: +7 per level.

You've Got Red on You

When an enemy is killed by your melee attacks, or dies while Bleeding, they explode. Nearby enemies will take damage from the blast and also be kind of grossed out.
Blast Radius 1 Rank per level.

Fury of the Arena

Gain increased Fire Rate and Reload Speed for each Bleeding target.
Reload Speed: +2% per Bleeding target per level .
Fire Rate: +2% per Bleeding target per level .

Blood Rush

Melee Override Skill. Press [Melee Button] to dash towards an enemy and strike them with Xiphos with increased Melee Damage. This ability has a cooldown. If this attack applies a Bleed to a target that isn't Bleeding, or kills a target, the cooldown is immediately reset. Perform a regular melee attack when Blood Rush is on cooldown.
Melee Damage +40%
Cooldown: 10 seconds

Storm Weaving

When you swap weapons, you gain Storm Weaving increasing your Fire Rate and Elemental Effect Chance for a short duration.
Elemental Effect Chance: +25% per level.
Fire Rate: +7% per level.
Duration 9 seconds


Dealing Fire or Shock damage causes you to gain stacks of Maelstrom. All Elemental damage dealt is increased for every stack of Maelstrom. Stacks decay over time and the rate of decay increases as you accumulate more stacks.
Elemental Damage per Stack +0.4%

Gathering Tempest

Increases Magazine Size and Reload Speed.
Magazine Size: +8% per level.
Reload Speed: +5% per level.


While you have at least one Electrocute Status Effect active, you regenerate a percentage of your Shields every second for each stack of Maelstrom you have.
Shield Regeneration / sec +0.02% per stack per level


While you are airborne, shooting an enemy will smite them, causing Fire and Shock Damage in a small area. The damage increases as you accumulate more stacks of Maelstrom. This ability has a cooldown.
Cooldown: 12 seconds
Minimum Maelstrom Stacks: 10


Kill Skill. Killing an enemy increases your Weapon Swap Speed and Fire Rate for each stack of Maelstrom.
Weapon Swap Speed: +0.08% per stack per level.
Fire Rate: +0.06% per stack per level.


The Aspis has a chance to shock nearby enemies when struck. When this occurs, you gain bonus Maelstrom stacks.
Bonus Stacks: 5 per level.
Shock Chance: 10% per level.

Zeus' Rage

When you throw the Aspis, a devastating Fire and Lightning Storm will spawn at the target location, doing area damage for several seconds. The damage of the storm increases based on the amount of damage absorbed by the Aspis.
"At my signal, unleash hell!"

Elemental Barrage

While Storm Weaving is active, your weapons have a chance to not consume ammo. This chance is increased for every Maelstrom stack you have.
Free Shot Chance: 6% per level.
Additional chance: 0.02% per level.


Whenever you kill an enemy who is electrocuted or burning, there is a chance for the status effect to chain to a nearby enemy. When this occurs, you gain bonus Maelstrom stacks. This bonus is gained twice if the target is both burning and electrocuted.
Bonus Stacks: 20
Status Effect Spread Chance: 9% per level.

Flash Freeze

Whenever you freeze an enemy, you gain Flash Freeze for a short duration. During this time, you cannot gain or lose Maelstrom stacks.
Flash Freeze Duration: 1 seconds per level.

Hades' Shackles

Slamming links you to nearby enemies with a Shock Tether for a short duration, electrocuting them. The tether is broken if you lose line of sight to the target. Any enemies still tethered at the end of the duration or who die while tethered release a Fire Nova, and you gain bonus Maelstrom stacks for each enemy affected. This ability has a cooldown.
Maelstrom Stacks +20 per target
Tether Duration 3 seconds
Cooldown 15 seconds
Ceraunic Storm